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Sketchup pro 2018 default field of view
Sketchup pro 2018 default field of view




sketchup pro 2018 default field of view

Rendering Window, Material Editor and Batch Render remember their last Save/Load locations Rendering Window is being hidden automatically when rendering in SketchUp view Model Tab: "Reflections Visible" option added Added a MessageBox with information when 'Documents/TheaRenderDataPath.txt' is missing Win: Ensured that unused Presto OpenCL binaries and unused Optix version is deleted at the first run Interior, Exterior and Adjust now options added for Exposure in Display Tab It also works between models (for scenes) Scene Settings can be cut/copied/paste between each-other. Camera: Lock for Arbitrary aspect ratio added Added Settings icons in Thea Toolbar to open Settings Panel dae import options for Thea Models creation Much Faster SketchUp textures handling, especially in 2018+ Material Editor – Texture Properties in a separate window Drag and drop Thea materials to Material Editor Automatic exposure adjustment for Production rendering with a click of "Adjust Exposure" button Fixed scaling issue when saving png+alpha. Fixed vignetting weight applied from accelerated standard displays (GPU+CPU) when a denoiser display follows (optix or nlm). Nlm Denoiser: Changes for stereo images. Nlm Denoiser: Added Fiji, Capeverde AMD family compilation. Fixed sky color in Presto when view is exactly vertical. Fixed displacement from parallel view that could yield no intersections at all. Fix for Presto hang in bucket rendering due to bevel mapping yielding zero normal vectors. Fixing irradiance artifacts in Adaptive BSD. Some fixes with respect to Color Ramp texture interpolation. Optimizing Presto CUDA (5% performance boost). Fix for Fresnel Ramp in Presto when used in clipping component. Optimization for Presto procedural area emitter support. Fixed artifacts appearing with Reinhard tonemapping on CUDA display.

sketchup pro 2018 default field of view

Crash fix for Presto bucket rendering when warming-up in the presence of moving objects/camera. Added support in Presto for procedurals on area emitters. Corrections with respect to Fresnel Ramp preview generation. Sun point lights are evaluated on top of sky evaluation now with Presto. Fixed sun point light custom evaluation for Presto

sketchup pro 2018 default field of view

Presto makes now consistent evaluation with respect to CPU engines for various quantities, such as alpha/clip mapping and material weights. Fixed difference in clipping when using soft vs hard with scatter(reflection)-only visible surface behind. Fixed strength and orientation of normal maps in CPU engines (matching now Presto). Regression bug fix when computing bump/normal map of a combined texture Render results will differ now if DOF% is used (same effect only when resolution is 1024 pixels). Circle of confusion - for DOF % - is now independent of resolution. Added Fiji, Ellesmere AMD family in Presto OpenCL port. Integration of NVIDIA Optix 6 for RTX cards

sketchup pro 2018 default field of view

New procedurals: Worley Noise & Edge Ramp Improved overall interactive render refresh rate in the absence of displacement Presto optimization for instanced scenes without displacement






Sketchup pro 2018 default field of view